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Lesson Q&A

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  • Door highlight "pop" inlean-flyHi! My issue is mostly a small detail that I couldn't quite figure out in neither _init nor _ready. When I first open the level and approach the door, the highlight overlay seems to "pop" in, instead of using the fade in tween. It just happens the first time it's activated, so I'm guessing the highlight overlay is being loaded in when it is first called through the setter or something? Happy about these lessons, btw! I appreciate that I'm learning super useful and universal stuff. It's also a bit of a welcome "straightforwardness" and easing of difficulty after the previous module. The variety is nice :) 2 0 May. 02, 2025
  • cannot call tween method on a null valueBrain Siege GameworksI have the method set_material_alpha and I have this line: `var current_alpha: float = MATERIAL_HIGHLIGHT.get_shader_parameter("alpha")` For some reason it's null. Not sure if it's the current alpha or the method. In theory it's the current_alpha though. The material overlay should be applied too. `_tween.tween_method(set_material_alpha, current_alpha, 1.0, 0.1)` 3 0 Apr. 03, 2025
  • Why the use of tool in the parent classiguessfiveFor the `Door3D` was it necessary to add a tool script the parent `Interactable3D` script as when adding a tool to the child class the parent class will also run in the editor. Asking to see if there is a performance cost involved by doing this? Another thing I noticed was the shader alpha parameter was set to 0 initially, in the resource file so after the section where we add the tool the code was not working as intended at that point in the lesson. 1 0 Mar. 31, 2025
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